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Rune Knight


Rune Knights are the final evolution of the Knight classes. Their name is often abbreviated and referred to as "RK". They have traded in their Pecos for new dragon mounts and are ready to do some serious damage with an arsenal of new powerful attacks while also having the highest HP pool compared to other classes.

Skills


Skill Image

Dragon Training

Skill Type: Passive

Lv. 1Can mount dragons after learning. Increases Atk Spd by 2% when riding a dragon. Increases Dragon Breath damage by 5%. When the Rune Knight with a spear equipped is riding a dragon, increases 20% of modifier effects against monsters of any size, up to 100%

Lv. 2Can mount dragons after learning. Increases Atk Spd by 4% when riding a dragon. Increases Dragon Breath damage by 10%. When the Rune Knight with a spear equipped is riding a dragon, increases 40% of modifier effects against monsters of any size, up to 100%

Lv. 3Can mount dragons after learning. Increases Atk Spd by 6% when riding a dragon. Increases Dragon Breath damage by 15%. When the Rune Knight with a spear equipped is riding a dragon, increases 60% of modifier effects against monsters of any size, up to 100%

Lv. 4Can mount dragons after learning. Increases Atk Spd by 8% when riding a dragon. Increases Dragon Breath damage by 20%. When the Rune Knight with a spear equipped is riding a dragon, increases 80% of modifier effects against monsters of any size, up to 100%

Lv. 5Can mount dragons after learning. Increases Atk Spd by 10% when riding a dragon. Increases Dragon Breath damage by 25%. When the Rune Knight with a spear equipped is riding a dragon, increases 100% of modifier effects against monsters of any size, up to 100%

Skill Image

Phantom Thrust

Skill Type: Attack
Element: Convertible
Range: 4

Lv. 1Attacks an enemy in the distance and pulls it close, dealing Atk 500% damage. Requires a spear class weapon

  • SP Cost
    21sp
  • Skill Delay
    4s
  • Cast Delay
    1s
  • Cast Time
    2s

Lv. 2Attacks an enemy in the distance and pulls it close, dealing Atk 540% damage. Requires a spear class weapon

  • SP Cost
    23sp
  • Skill Delay
    4s
  • Cast Delay
    1s
  • Cast Time
    2s

Lv. 3Attacks an enemy in the distance and pulls it close, dealing Atk 580% damage. Requires a spear class weapon

  • SP Cost
    25sp
  • Skill Delay
    4s
  • Cast Delay
    1s
  • Cast Time
    2s

Lv. 4Attacks an enemy in the distance and pulls it close, dealing Atk 620% damage. Requires a spear class weapon

  • SP Cost
    27sp
  • Skill Delay
    4s
  • Cast Delay
    1s
  • Cast Time
    2s

Lv. 5Attacks an enemy in the distance and pulls it close, dealing Atk 660% damage. Requires a spear class weapon

  • SP Cost
    29sp
  • Skill Delay
    4s
  • Cast Delay
    1s
  • Cast Time
    2s

Lv. 6Attacks an enemy in the distance and pulls it close, dealing Atk 700% damage. Requires a spear class weapon

  • SP Cost
    31sp
  • Skill Delay
    4s
  • Cast Delay
    1s
  • Cast Time
    2s

Lv. 7Attacks an enemy in the distance and pulls it close, dealing Atk 740% damage. Requires a spear class weapon

  • SP Cost
    33sp
  • Skill Delay
    4s
  • Cast Delay
    1s
  • Cast Time
    2s

Lv. 8Attacks an enemy in the distance and pulls it close, dealing Atk 780% damage. Requires a spear class weapon

  • SP Cost
    35sp
  • Skill Delay
    4s
  • Cast Delay
    1s
  • Cast Time
    2s

Lv. 9Attacks an enemy in the distance and pulls it close, dealing Atk 820% damage. Requires a spear class weapon

  • SP Cost
    37sp
  • Skill Delay
    4s
  • Cast Delay
    1s
  • Cast Time
    2s

Lv. 10Attacks an enemy in the distance and pulls it close, dealing Atk 860% damage. Requires a spear class weapon

  • SP Cost
    39sp
  • Skill Delay
    4s
  • Cast Delay
    1s
  • Cast Time
    2s
Skill Image

Power Of Rune

Skill Type: Passive

Lv. 1Increases Rune Knight’s M.Atk by 10 for 60s every time a runestone is used, stacking up to 3 times

Lv. 2Increases Rune Knight’s M.Atk by 20 for 60s every time a runestone is used, stacking up to 3 times

Lv. 3Increases Rune Knight’s M.Atk by 30 for 60s every time a runestone is used, stacking up to 3 times

Lv. 4Increases Rune Knight’s M.Atk by 40 for 60s every time a runestone is used, stacking up to 3 times

Lv. 5Increases Rune Knight’s M.Atk by 50 for 60s every time a runestone is used, stacking up to 3 times

Lv. 6Increases Rune Knight’s M.Atk by 60 for 60s every time a runestone is used, stacking up to 3 times

Lv. 7Increases Rune Knight’s M.Atk by 70 for 60s every time a runestone is used, stacking up to 3 times

Lv. 8Increases Rune Knight’s M.Atk by 80 for 60s every time a runestone is used, stacking up to 3 times

Lv. 9Increases Rune Knight’s M.Atk by 90 for 60s every time a runestone is used, stacking up to 3 times

Lv. 10Increases Rune Knight’s M.Atk by 100 for 60s every time a runestone is used, stacking up to 3 times

Skill Image

Enchant Blade

Skill Type: Buff

Lv. 1Imbue the weapon with magic. For the next 90s, Rune Knight’s Auto Attacks and Bashes will also deal 10% of M.Atk damage

  • SP Cost
    80sp
  • Cast Delay
    1s

Lv. 2Imbue the weapon with magic. For the next 100s, Rune Knight’s Auto Attacks and Bashes will also deal 20% of M.Atk damage

  • SP Cost
    80sp
  • Cast Delay
    1s

Lv. 3Imbue the weapon with magic. For the next 110s, Rune Knight’s Auto Attacks and Bashes will also deal 30% of M.Atk damage

  • SP Cost
    80sp
  • Cast Delay
    1s

Lv. 4Imbue the weapon with magic. For the next 120s, Rune Knight’s Auto Attacks and Bashes will also deal 40% of M.Atk damage

  • SP Cost
    80sp
  • Cast Delay
    1s

Lv. 5Imbue the weapon with magic. For the next 130s, Rune Knight’s Auto Attacks and Bashes will also deal 50% of M.Atk damage

  • SP Cost
    80sp
  • Cast Delay
    1s

Lv. 6Imbue the weapon with magic. For the next 140s, Rune Knight’s Auto Attacks and Bashes will also deal 60% of M.Atk damage

  • SP Cost
    80sp
  • Cast Delay
    1s

Lv. 7Imbue the weapon with magic. For the next 150s, Rune Knight’s Auto Attacks and Bashes will also deal 70% of M.Atk damage

  • SP Cost
    80sp
  • Cast Delay
    1s

Lv. 8Imbue the weapon with magic. For the next 160s, Rune Knight’s Auto Attacks and Bashes will also deal 80% of M.Atk damage

  • SP Cost
    80sp
  • Cast Delay
    1s

Lv. 9Imbue the weapon with magic. For the next 170s, Rune Knight’s Auto Attacks and Bashes will also deal 90% of M.Atk damage

  • SP Cost
    80sp
  • Cast Delay
    1s

Lv. 10Imbue the weapon with magic. For the next 180s, Rune Knight’s Auto Attacks and Bashes will also deal 100% of M.Atk damage

  • SP Cost
    80sp
  • Cast Delay
    1s
Skill Image

Dragon Howling

Skill Type: Debuff
Range: 1

Lv. 1The dragon roars with a 40% chance to fear up to 8 nearby enemy units with in a 3-meter radius for 3s

  • SP Cost
    21sp
  • Skill Delay
    8s
  • Cast Delay
    2s

Lv. 2The dragon roars with a 55% chance to fear up to 8 nearby enemy units with in a 3-meter radius for 3s

  • SP Cost
    23sp
  • Skill Delay
    8s
  • Cast Delay
    2s

Lv. 3The dragon roars with a 70% chance to fear up to 8 nearby enemy units with in a 3-meter radius for 3s

  • SP Cost
    25sp
  • Skill Delay
    7s
  • Cast Delay
    2s

Lv. 4The dragon roars with a 85% chance to fear up to 8 nearby enemy units with in a 3-meter radius for 3s

  • SP Cost
    27sp
  • Skill Delay
    7s
  • Cast Delay
    2s

Lv. 5The dragon roars with a 100% chance to fear up to 8 nearby enemy units with in a 3-meter radius for 3s

  • SP Cost
    29sp
  • Skill Delay
    6s
  • Cast Delay
    2s

Lv. 6The dragon roars with a 100% chance of causing Fear to up to 8 enemy units within a 3m range and reduces Movement Speed by 12%,Def by 12% & M.Def by 12% for 3 sec

  • SP Cost
    31sp
  • Skill Delay
    6s
  • Cast Delay
    2s

Lv. 7The dragon roars with a 100% chance of causing Fear to up to 8 enemy units within a 3m range and reduces Movement Speed by 14%,Def by 14% & M.Def by 14% for 3 sec

  • SP Cost
    33sp
  • Skill Delay
    6s
  • Cast Delay
    2s

Lv. 8The dragon roars with a 100% chance of causing Fear to up to 8 enemy units within a 3m range and reduces Movement Speed by 16%,Def by 16% & M.Def by 16% for 3 sec

  • SP Cost
    35sp
  • Skill Delay
    6s
  • Cast Delay
    2s

Lv. 9The dragon roars with a 100% chance of causing Fear to up to 8 enemy units within a 3m range and reduces Movement Speed by 18%,Def by 18% & M.Def by 18% for 3 sec

  • SP Cost
    37sp
  • Skill Delay
    6s
  • Cast Delay
    2s

Lv. 10The dragon roars with a 100% chance of causing Fear to up to 8 enemy units within a 3m range and reduces Movement Speed by 20%,Def by 20% & M.Def by 20% for 3 sec

  • SP Cost
    39sp
  • Skill Delay
    6s
  • Cast Delay
    2s
Skill Image

Hundred Spears

Skill Type: Attack
Element: Convertible
Range: 2

Lv. 1Stabs the target in quick succession, dealing (Atk720%) Dmg to an enemy. Has a 12% chance to trigger Spiral Pierce Lv.20

  • SP Cost
    36sp
  • Skill Delay
    2s
  • Cast Delay
    2s

Lv. 2Stabs the target in quick succession, dealing (Atk780%) Dmg to an enemy. Has a 14% chance to trigger Spiral Pierce Lv.20

  • SP Cost
    37sp
  • Skill Delay
    2s
  • Cast Delay
    2s

Lv. 3Stabs the target in quick succession, dealing (Atk840%) Dmg to an enemy. Has a 16% chance to trigger Spiral Pierce Lv.20

  • SP Cost
    38sp
  • Skill Delay
    2s
  • Cast Delay
    2s

Lv. 4Stabs the target in quick succession, dealing (Atk900%) Dmg to an enemy. Has a 18% chance to trigger Spiral Pierce Lv.20

  • SP Cost
    39sp
  • Skill Delay
    2s
  • Cast Delay
    2s

Lv. 5Stabs the target in quick succession, dealing (Atk960%) Dmg to an enemy. Has a 20% chance to trigger Spiral Pierce Lv.20

  • SP Cost
    40sp
  • Skill Delay
    2s
  • Cast Delay
    2s

Lv. 6Stabs the target in quick succession, dealing (Atk1020%) Dmg to an enemy. Has a 22% chance to trigger Spiral Pierce Lv.20

  • SP Cost
    41sp
  • Skill Delay
    2s
  • Cast Delay
    2s

Lv. 7Stabs the target in quick succession, dealing (Atk1080%) Dmg to an enemy. Has a 24% chance to trigger Spiral Pierce Lv.20

  • SP Cost
    42sp
  • Skill Delay
    2s
  • Cast Delay
    2s

Lv. 8Stabs the target in quick succession, dealing (Atk1140%) Dmg to an enemy. Has a 26% chance to trigger Spiral Pierce Lv.20

  • SP Cost
    43sp
  • Skill Delay
    2s
  • Cast Delay
    2s

Lv. 9Stabs the target in quick succession, dealing (Atk1200%) Dmg to an enemy. Has a 28% chance to trigger Spiral Pierce Lv.20

  • SP Cost
    44sp
  • Skill Delay
    2s
  • Cast Delay
    2s

Lv. 10Stabs the target in quick succession, dealing (Atk1260%) Dmg to an enemy. Has a 30% chance to trigger Spiral Pierce Lv.20

  • SP Cost
    45sp
  • Skill Delay
    2s
  • Cast Delay
    2s
Skill Image

Rune Mastery

Skill Type: Passive

Lv. 1Increases Rune Knight’s INT by 1 and duration of runestones by 10%

Lv. 2Increases Rune Knight’s INT by 2 and duration of runestones by 20%

Lv. 3Increases Rune Knight’s INT by 3 and duration of runestones by 30%

Lv. 4Increases Rune Knight’s INT by 4 and duration of runestones by 40%

Lv. 5Increases Rune Knight’s INT by 5 and duration of runestones by 50%

Lv. 6Increases Rune Knight’s INT by 6 and duration of runestones by 60%

Lv. 7Increases Rune Knight’s INT by 7 and duration of runestones by 70%

Lv. 8Increases Rune Knight’s INT by 8 and duration of runestones by 80%

Lv. 9Increases Rune Knight’s INT by 9 and duration of runestones by 90%

Lv. 10Increases Rune Knight’s INT by 100 and duration of runestones by 100%

Skill Image

Rune Mastery

Skill Type: Function

Lv. 1Learning it allows you to craft various runestones. Each level of Rune Mastery increases chance of success by 10% which is also increased by INT and STR. Allows you to craft Runstone Turisus, Isia, Hagalas, Urj, Nosiege and Verkana

Lv. 2Learning it allows you to craft various runestones. Each level of Rune Mastery increases chance of success by 20% which is also increased by INT and STR. Allows you to craft Runstone Turisus, Isia, Hagalas, Urj, Nosiege and Verkana

Lv. 3Learning it allows you to craft various runestones. Each level of Rune Mastery increases chance of success by 30% which is also increased by INT and STR. Allows you to craft Runstone Turisus, Isia, Hagalas, Urj, Nosiege and Verkana

Lv. 4Learning it allows you to craft various runestones. Each level of Rune Mastery increases chance of success by 40% which is also increased by INT and STR. Allows you to craft Runstone Turisus, Isia, Hagalas, Urj, Nosiege and Verkana

Lv. 5Learning it allows you to craft various runestones. Each level of Rune Mastery increases chance of success by 50% which is also increased by INT and STR. Allows you to craft Runstone Turisus, Isia, Hagalas, Urj, Nosiege and Verkana

Skill Image

Dragon Breath

Skill Type: Attack
Element: Fire
Range: 6

Lv. 1Order the dragon to breathe fire, dealing (Atk + M.Atk) × 710% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 10% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1%

  • SP Cost
    24sp
  • Skill Delay
    2s
  • Cast Delay
    2s
  • Cast Time
    0.0 ~ 2.0s

Lv. 2Order the dragon to breathe fire, dealing (Atk + M.Atk) × 760% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 20% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1%

  • SP Cost
    26sp
  • Skill Delay
    2s
  • Cast Delay
    2s
  • Cast Time
    0.0 ~ 2.0s

Lv. 3Order the dragon to breathe fire, dealing (Atk + M.Atk) × 810% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 30% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1%

  • SP Cost
    28sp
  • Skill Delay
    2s
  • Cast Delay
    2s
  • Cast Time
    0.0 ~ 2.0s

Lv. 4Order the dragon to breathe fire, dealing (Atk + M.Atk) × 860% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 40% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1%

  • SP Cost
    30sp
  • Skill Delay
    2s
  • Cast Delay
    2s
  • Cast Time
    0.0 ~ 2.0s

Lv. 5Order the dragon to breathe fire, dealing (Atk + M.Atk) × 910% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 50% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1%

  • SP Cost
    32sp
  • Skill Delay
    2s
  • Cast Delay
    2s
  • Cast Time
    0.0 ~ 2.0s

Lv. 6Order the dragon to breathe fire, dealing (Atk + M.Atk) × 960% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 60% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1%

  • SP Cost
    34sp
  • Skill Delay
    2s
  • Cast Delay
    2s
  • Cast Time
    0.0 ~ 2.0s

Lv. 7Order the dragon to breathe fire, dealing (Atk + M.Atk) × 1010% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 70% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1%

  • SP Cost
    36sp
  • Skill Delay
    2s
  • Cast Delay
    2s
  • Cast Time
    0.0 ~ 2.0s

Lv. 8Order the dragon to breathe fire, dealing (Atk + M.Atk) × 1060% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 80% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1%

  • SP Cost
    38sp
  • Skill Delay
    2s
  • Cast Delay
    2s
  • Cast Time
    0.0 ~ 2.0s

Lv. 9Order the dragon to breathe fire, dealing (Atk + M.Atk) × 1110% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 90% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1%

  • SP Cost
    40sp
  • Skill Delay
    2s
  • Cast Delay
    2s
  • Cast Time
    0.0 ~ 2.0s

Lv. 10Order the dragon to breathe fire, dealing (Atk + M.Atk) × 1160% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 100% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1%

  • SP Cost
    42sp
  • Skill Delay
    2s
  • Cast Delay
    2s
  • Cast Time
    0.0 ~ 2.0s
Skill Image

Dragon’s Protection

Skill Type: Passive

Lv. 1While riding a dragon, increases Fire Dmg by 1% and reduces fire damage taken by 2%

Lv. 2While riding a dragon, increases Fire Dmg by 2% and reduces fire damage taken by 4%

Lv. 3While riding a dragon, increases Fire Dmg by 3% and reduces fire damage taken by 6%

Lv. 4While riding a dragon, increases Fire Dmg by 4% and reduces fire damage taken by 8%

Lv. 5While riding a dragon, increases Fire Dmg by 5% and reduces fire damage taken by 10%

Lv. 6When riding Dragons, increase own Fire Element Dmg by 5% & reduce Fire damage received by 10%, and increase own Water Element Dmg by 1% & increase Water Damage reduction by 2%

Lv. 7When riding Dragons, increase own Fire Element Dmg by 5% & reduce Fire damage received by 10%, and increase own Water Element Dmg by 2% & increase Water Damage reduction by 4%

Lv. 8When riding Dragons, increase own Fire Element Dmg by 5% & reduce Fire damage received by 10%, and increase own Water Element Dmg by 3% & increase Water Damage reduction by 6%

Lv. 9When riding Dragons, increase own Fire Element Dmg by 5% & reduce Fire damage received by 10%, and increase own Water Element Dmg by 4% & increase Water Damage reduction by 8%

Lv. 10When riding Dragons, increase own Fire Element Dmg by 5% & reduce Fire damage received by 10%, and increase own Water Element Dmg by 5% & increase Water Damage reduction by 10%

Skill Image

Sink Or Swim

Skill Type: Buff

Lv. 1Reduces MDef to 0. Each point of MDef lost increases M.Atk by 0.3. Effect lasts 30s.

  • SP Cost
    32sp
  • Cast Delay
    1s

Lv. 2Reduces MDef to 0. Each point of MDef lost increases M.Atk by 0.6. Effect lasts 30s.

  • SP Cost
    34sp
  • Cast Delay
    1s

Lv. 3Reduces MDef to 0. Each point of MDef lost increases M.Atk by 0.9. Effect lasts 30s.

  • SP Cost
    36sp
  • Cast Delay
    1s

Lv. 4Reduces MDef to 0. Each point of MDef lost increases M.Atk by 1.2. Effect lasts 30s.

  • SP Cost
    38sp
  • Cast Delay
    1s

Lv. 5Reduces MDef to 0. Each point of MDef lost increases M.Atk by 1.5. Effect lasts 30s.

  • SP Cost
    40sp
  • Cast Delay
    1s

Lv. 6Reduces own M.Def to 0, each point of M.Def lost increases own M.Atk by 1.5 while also reducing 2% of own Max HP and increasing M.Atk by an extra 1% for 30 sec

  • SP Cost
    40sp
  • Cast Delay
    1s

Lv. 7Reduces own M.Def to 0, each point of M.Def lost increases own M.Atk by 1.5 while also reducing 4% of own Max HP and increasing M.Atk by an extra 2% for 30 sec

  • SP Cost
    40sp
  • Cast Delay
    1s

Lv. 8Reduces own M.Def to 0, each point of M.Def lost increases own M.Atk by 1.5 while also reducing 6% of own Max HP and increasing M.Atk by an extra 3% for 30 sec

  • SP Cost
    40sp
  • Cast Delay
    1s

Lv. 9Reduces own M.Def to 0, each point of M.Def lost increases own M.Atk by 1.5 while also reducing 8% of own Max HP and increasing M.Atk by an extra 4% for 30 sec

  • SP Cost
    40sp
  • Cast Delay
    1s

Lv. 10Reduces own M.Def to 0, each point of M.Def lost increases own M.Atk by 1.5 while also reducing 10% of own Max HP and increasing M.Atk by an extra 5% for 30 sec

  • SP Cost
    40sp
  • Cast Delay
    1s
Skill Image

Deepen Damage

Skill Type: Passive

Lv. 1Using spear skills marks the target that stacks up to 5 times for 10s. Rune Knight’s spear skills deals extra damage to marked enemies. Each stack increases damage dealt by 3%

Lv. 2Using spear skills marks the target that stacks up to 5 times for 10s. Rune Knight’s spear skills deals extra damage to marked enemies. Each stack increases damage dealt by 4%

Lv. 3Using spear skills marks the target that stacks up to 5 times for 10s. Rune Knight’s spear skills deals extra damage to marked enemies. Each stack increases damage dealt by 5%

Lv. 4Using spear skills marks the target that stacks up to 5 times for 10s. Rune Knight’s spear skills deals extra damage to marked enemies. Each stack increases damage dealt by 6%

Lv. 5Using spear skills marks the target that stacks up to 5 times for 10s. Rune Knight’s spear skills deals extra damage to marked enemies. Each stack increases damage dealt by 7%

Lv. 6Spear skills will mark enemy units, the mark can stack up to 5 times max and lasts for 10 sec. Enemies marked by Rune Knight Spear Skills will receive extra Dmg. Each mark stack increases Dmg by an extra 7%,each Mark stack reduces Def of targets by an extra 1%

Lv. 7Spear skills will mark enemy units, the mark can stack up to 5 times max and lasts for 10 sec. Enemies marked by Rune Knight Spear Skills will receive extra Dmg. Each mark stack increases Dmg by an extra 7%,each Mark stack reduces Def of targets by an extra 2%

Lv. 8Spear skills will mark enemy units, the mark can stack up to 5 times max and lasts for 10 sec. Enemies marked by Rune Knight Spear Skills will receive extra Dmg. Each mark stack increases Dmg by an extra 7%,each Mark stack reduces Def of targets by an extra 3%

Lv. 9Spear skills will mark enemy units, the mark can stack up to 5 times max and lasts for 10 sec. Enemies marked by Rune Knight Spear Skills will receive extra Dmg. Each mark stack increases Dmg by an extra 7%,each Mark stack reduces Def of targets by an extra 4%

Lv. 10Spear skills will mark enemy units, the mark can stack up to 5 times max and lasts for 10 sec. Enemies marked by Rune Knight Spear Skills will receive extra Dmg. Each mark stack increases Dmg by an extra 7%,each Mark stack reduces Def of targets by an extra 5%

Skill Image

Dragon's Water Breath

Skill Type: Attack
Element: Water
Range: 6

Lv. 1Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)×710% to enemies within range. Enemies hit by the dragon breath have a 10% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1%

  • SP Cost
    24sp
  • Skill Delay
    2s
  • Cast Delay
    2s
  • Cast Time
    0.0 ~ 2.0s

Lv. 2Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)×760% to enemies within range. Enemies hit by the dragon breath have a 20% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1%

  • SP Cost
    26sp
  • Skill Delay
    2s
  • Cast Delay
    2s
  • Cast Time
    0.0 ~ 2.0s

Lv. 3Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)×810% to enemies within range. Enemies hit by the dragon breath have a 30% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1%

  • SP Cost
    28sp
  • Skill Delay
    2s
  • Cast Delay
    2s
  • Cast Time
    0.0 ~ 2.0s

Lv. 4Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)×860% to enemies within range. Enemies hit by the dragon breath have a 40% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1%

  • SP Cost
    30sp
  • Skill Delay
    2s
  • Cast Delay
    2s
  • Cast Time
    0.0 ~ 2.0s

Lv. 5Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)×910% to enemies within range. Enemies hit by the dragon breath have a 50% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1%

  • SP Cost
    32sp
  • Skill Delay
    2s
  • Cast Delay
    2s
  • Cast Time
    0.0 ~ 2.0s

Lv. 6Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)×960% to enemies within range. Enemies hit by the dragon breath have a 60% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1%

  • SP Cost
    34sp
  • Skill Delay
    2s
  • Cast Delay
    2s
  • Cast Time
    0.0 ~ 2.0s

Lv. 7Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)×1010% to enemies within range. Enemies hit by the dragon breath have a 70% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1%

  • SP Cost
    36sp
  • Skill Delay
    2s
  • Cast Delay
    2s
  • Cast Time
    0.0 ~ 2.0s

Lv. 8Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)×1060% to enemies within range. Enemies hit by the dragon breath have a 80% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1%

  • SP Cost
    38sp
  • Skill Delay
    2s
  • Cast Delay
    2s
  • Cast Time
    0.0 ~ 2.0s

Lv. 9Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)×1100% to enemies within range. Enemies hit by the dragon breath have a 90% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1%

  • SP Cost
    40sp
  • Skill Delay
    2s
  • Cast Delay
    2s
  • Cast Time
    0.0 ~ 2.0s

Lv. 10Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)×1160% to enemies within range. Enemies hit by the dragon breath have a 100% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1%

  • SP Cost
    42sp
  • Skill Delay
    2s
  • Cast Delay
    2s
  • Cast Time
    0.0 ~ 2.0s
Skill Image

Force Focus

Skill Type: Passive

Lv. 1The adventurer breaks through the limits of their ability, gaining an additional Max HP bonus. Can increase the caster's Max HP by 500. Requires the player to reach T3 and job at Lv. 60.

Lv. 2The adventurer breaks through the limits of their ability, gaining an additional Max HP bonus. Can increase the caster's Max HP by 1000. Requires the player to reach T3 and job at Lv. 60.

Lv. 3The adventurer breaks through the limits of their ability, gaining an additional Max HP bonus. Can increase the caster's Max HP by 1500. Requires the player to reach T3 and job at Lv. 60.

Lv. 4The adventurer breaks through the limits of their ability, gaining an additional Max HP bonus. Can increase the caster's Max HP by 2000. Requires the player to reach T3 and job at Lv. 60.

Lv. 5The adventurer breaks through the limits of their ability, gaining an additional Max HP bonus. Can increase the caster's Max HP by 2500. Requires the player to reach T3 and job at Lv. 60.

Lv. 6The adventurer breaks through the limits of their ability, gaining an additional Max HP bonus. Can increase the caster's Max HP by 3000. Requires the player to reach T3 and job at Lv. 60.

Lv. 7The adventurer breaks through the limits of their ability, gaining an additional Max HP bonus. Can increase the caster's Max HP by 3500. Requires the player to reach T3 and job at Lv. 60.

Lv. 8The adventurer breaks through the limits of their ability, gaining an additional Max HP bonus. Can increase the caster's Max HP by 4000. Requires the player to reach T3 and job at Lv. 60.

Lv. 9The adventurer breaks through the limits of their ability, gaining an additional Max HP bonus. Can increase the caster's Max HP by 4500. Requires the player to reach T3 and job at Lv. 60.

Lv. 10The adventurer breaks through the limits of their ability, gaining an additional Max HP bonus. Can increase the caster's Max HP by 5000. Requires the player to reach T3 and job at Lv. 60.

Lv. 11The adventurer breaks through the limits of their ability, gaining an additional Max HP bonus. Can increase the caster's Max HP by 5500. Requires the player to reach T3 and job at Lv. 60.

Lv. 12The adventurer breaks through the limits of their ability, gaining an additional Max HP bonus. Can increase the caster's Max HP by 6000. Requires the player to reach T3 and job at Lv. 60.

Lv. 13The adventurer breaks through the limits of their ability, gaining an additional Max HP bonus. Can increase the caster's Max HP by 6500. Requires the player to reach T3 and job at Lv. 60.

Lv. 14The adventurer breaks through the limits of their ability, gaining an additional Max HP bonus. Can increase the caster's Max HP by 7000. Requires the player to reach T3 and job at Lv. 60.

Lv. 15The adventurer breaks through the limits of their ability, gaining an additional Max HP bonus. Can increase the caster's Max HP by 7500. Requires the player to reach T3 and job at Lv. 60.

Lv. 16The adventurer breaks through the limits of their ability, gaining an additional Max HP bonus. Can increase the caster's Max HP by 8000. Requires the player to reach T3 and job at Lv. 60.

Lv. 17The adventurer breaks through the limits of their ability, gaining an additional Max HP bonus. Can increase the caster's Max HP by 8500. Requires the player to reach T3 and job at Lv. 60.

Lv. 18The adventurer breaks through the limits of their ability, gaining an additional Max HP bonus. Can increase the caster's Max HP by 9000. Requires the player to reach T3 and job at Lv. 60.

Lv. 19The adventurer breaks through the limits of their ability, gaining an additional Max HP bonus. Can increase the caster's Max HP by 9500. Requires the player to reach T3 and job at Lv. 60.

Lv. 20The adventurer breaks through the limits of their ability, gaining an additional Max HP bonus. Can increase the caster's Max HP by 10000. Requires the player to reach T3 and job at Lv. 60.