
Rune Knight
Rune Knights are the final evolution of the Knight classes. Their name is often abbreviated and referred to as "RK". They have traded in their Pecos for new dragon mounts and are ready to do some serious damage with an arsenal of new powerful attacks while also having the highest HP pool compared to other classes.
Skills

Dragon Training
Lv. 1Can mount dragons after learning. Increases Atk Spd by 2% when riding a dragon. Increases Dragon Breath damage by 5%. When the Rune Knight with a spear equipped is riding a dragon, increases 20% of modifier effects against monsters of any size, up to 100%
Lv. 2Can mount dragons after learning. Increases Atk Spd by 4% when riding a dragon. Increases Dragon Breath damage by 10%. When the Rune Knight with a spear equipped is riding a dragon, increases 40% of modifier effects against monsters of any size, up to 100%
Lv. 3Can mount dragons after learning. Increases Atk Spd by 6% when riding a dragon. Increases Dragon Breath damage by 15%. When the Rune Knight with a spear equipped is riding a dragon, increases 60% of modifier effects against monsters of any size, up to 100%
Lv. 4Can mount dragons after learning. Increases Atk Spd by 8% when riding a dragon. Increases Dragon Breath damage by 20%. When the Rune Knight with a spear equipped is riding a dragon, increases 80% of modifier effects against monsters of any size, up to 100%
Lv. 5Can mount dragons after learning. Increases Atk Spd by 10% when riding a dragon. Increases Dragon Breath damage by 25%. When the Rune Knight with a spear equipped is riding a dragon, increases 100% of modifier effects against monsters of any size, up to 100%

Phantom Thrust
Lv. 1Attacks an enemy in the distance and pulls it close, dealing Atk 500% damage. Requires a spear class weapon
- SP Cost21sp
- Skill Delay4s
- Cast Delay1s
- Cast Time2s
Lv. 2Attacks an enemy in the distance and pulls it close, dealing Atk 540% damage. Requires a spear class weapon
- SP Cost23sp
- Skill Delay4s
- Cast Delay1s
- Cast Time2s
Lv. 3Attacks an enemy in the distance and pulls it close, dealing Atk 580% damage. Requires a spear class weapon
- SP Cost25sp
- Skill Delay4s
- Cast Delay1s
- Cast Time2s
Lv. 4Attacks an enemy in the distance and pulls it close, dealing Atk 620% damage. Requires a spear class weapon
- SP Cost27sp
- Skill Delay4s
- Cast Delay1s
- Cast Time2s
Lv. 5Attacks an enemy in the distance and pulls it close, dealing Atk 660% damage. Requires a spear class weapon
- SP Cost29sp
- Skill Delay4s
- Cast Delay1s
- Cast Time2s
Lv. 6Attacks an enemy in the distance and pulls it close, dealing Atk 700% damage. Requires a spear class weapon
- SP Cost31sp
- Skill Delay4s
- Cast Delay1s
- Cast Time2s
Lv. 7Attacks an enemy in the distance and pulls it close, dealing Atk 740% damage. Requires a spear class weapon
- SP Cost33sp
- Skill Delay4s
- Cast Delay1s
- Cast Time2s
Lv. 8Attacks an enemy in the distance and pulls it close, dealing Atk 780% damage. Requires a spear class weapon
- SP Cost35sp
- Skill Delay4s
- Cast Delay1s
- Cast Time2s
Lv. 9Attacks an enemy in the distance and pulls it close, dealing Atk 820% damage. Requires a spear class weapon
- SP Cost37sp
- Skill Delay4s
- Cast Delay1s
- Cast Time2s
Lv. 10Attacks an enemy in the distance and pulls it close, dealing Atk 860% damage. Requires a spear class weapon
- SP Cost39sp
- Skill Delay4s
- Cast Delay1s
- Cast Time2s

Power Of Rune
Lv. 1Increases Rune Knight’s M.Atk by 10 for 60s every time a runestone is used, stacking up to 3 times
Lv. 2Increases Rune Knight’s M.Atk by 20 for 60s every time a runestone is used, stacking up to 3 times
Lv. 3Increases Rune Knight’s M.Atk by 30 for 60s every time a runestone is used, stacking up to 3 times
Lv. 4Increases Rune Knight’s M.Atk by 40 for 60s every time a runestone is used, stacking up to 3 times
Lv. 5Increases Rune Knight’s M.Atk by 50 for 60s every time a runestone is used, stacking up to 3 times
Lv. 6Increases Rune Knight’s M.Atk by 60 for 60s every time a runestone is used, stacking up to 3 times
Lv. 7Increases Rune Knight’s M.Atk by 70 for 60s every time a runestone is used, stacking up to 3 times
Lv. 8Increases Rune Knight’s M.Atk by 80 for 60s every time a runestone is used, stacking up to 3 times
Lv. 9Increases Rune Knight’s M.Atk by 90 for 60s every time a runestone is used, stacking up to 3 times
Lv. 10Increases Rune Knight’s M.Atk by 100 for 60s every time a runestone is used, stacking up to 3 times

Enchant Blade
Lv. 1Imbue the weapon with magic. For the next 90s, Rune Knight’s Auto Attacks and Bashes will also deal 10% of M.Atk damage
- SP Cost80sp
- Cast Delay1s
Lv. 2Imbue the weapon with magic. For the next 100s, Rune Knight’s Auto Attacks and Bashes will also deal 20% of M.Atk damage
- SP Cost80sp
- Cast Delay1s
Lv. 3Imbue the weapon with magic. For the next 110s, Rune Knight’s Auto Attacks and Bashes will also deal 30% of M.Atk damage
- SP Cost80sp
- Cast Delay1s
Lv. 4Imbue the weapon with magic. For the next 120s, Rune Knight’s Auto Attacks and Bashes will also deal 40% of M.Atk damage
- SP Cost80sp
- Cast Delay1s
Lv. 5Imbue the weapon with magic. For the next 130s, Rune Knight’s Auto Attacks and Bashes will also deal 50% of M.Atk damage
- SP Cost80sp
- Cast Delay1s
Lv. 6Imbue the weapon with magic. For the next 140s, Rune Knight’s Auto Attacks and Bashes will also deal 60% of M.Atk damage
- SP Cost80sp
- Cast Delay1s
Lv. 7Imbue the weapon with magic. For the next 150s, Rune Knight’s Auto Attacks and Bashes will also deal 70% of M.Atk damage
- SP Cost80sp
- Cast Delay1s
Lv. 8Imbue the weapon with magic. For the next 160s, Rune Knight’s Auto Attacks and Bashes will also deal 80% of M.Atk damage
- SP Cost80sp
- Cast Delay1s
Lv. 9Imbue the weapon with magic. For the next 170s, Rune Knight’s Auto Attacks and Bashes will also deal 90% of M.Atk damage
- SP Cost80sp
- Cast Delay1s
Lv. 10Imbue the weapon with magic. For the next 180s, Rune Knight’s Auto Attacks and Bashes will also deal 100% of M.Atk damage
- SP Cost80sp
- Cast Delay1s

Dragon Howling
Lv. 1The dragon roars with a 40% chance to fear up to 8 nearby enemy units with in a 3-meter radius for 3s
- SP Cost21sp
- Skill Delay8s
- Cast Delay2s
Lv. 2The dragon roars with a 55% chance to fear up to 8 nearby enemy units with in a 3-meter radius for 3s
- SP Cost23sp
- Skill Delay8s
- Cast Delay2s
Lv. 3The dragon roars with a 70% chance to fear up to 8 nearby enemy units with in a 3-meter radius for 3s
- SP Cost25sp
- Skill Delay7s
- Cast Delay2s
Lv. 4The dragon roars with a 85% chance to fear up to 8 nearby enemy units with in a 3-meter radius for 3s
- SP Cost27sp
- Skill Delay7s
- Cast Delay2s
Lv. 5The dragon roars with a 100% chance to fear up to 8 nearby enemy units with in a 3-meter radius for 3s
- SP Cost29sp
- Skill Delay6s
- Cast Delay2s
Lv. 6The dragon roars with a 100% chance of causing Fear to up to 8 enemy units within a 3m range and reduces Movement Speed by 12%,Def by 12% & M.Def by 12% for 3 sec
- SP Cost31sp
- Skill Delay6s
- Cast Delay2s
Lv. 7The dragon roars with a 100% chance of causing Fear to up to 8 enemy units within a 3m range and reduces Movement Speed by 14%,Def by 14% & M.Def by 14% for 3 sec
- SP Cost33sp
- Skill Delay6s
- Cast Delay2s
Lv. 8The dragon roars with a 100% chance of causing Fear to up to 8 enemy units within a 3m range and reduces Movement Speed by 16%,Def by 16% & M.Def by 16% for 3 sec
- SP Cost35sp
- Skill Delay6s
- Cast Delay2s
Lv. 9The dragon roars with a 100% chance of causing Fear to up to 8 enemy units within a 3m range and reduces Movement Speed by 18%,Def by 18% & M.Def by 18% for 3 sec
- SP Cost37sp
- Skill Delay6s
- Cast Delay2s
Lv. 10The dragon roars with a 100% chance of causing Fear to up to 8 enemy units within a 3m range and reduces Movement Speed by 20%,Def by 20% & M.Def by 20% for 3 sec
- SP Cost39sp
- Skill Delay6s
- Cast Delay2s

Hundred Spears
Lv. 1Stabs the target in quick succession, dealing (Atk720%) Dmg to an enemy. Has a 12% chance to trigger Spiral Pierce Lv.20
- SP Cost36sp
- Skill Delay2s
- Cast Delay2s
Lv. 2Stabs the target in quick succession, dealing (Atk780%) Dmg to an enemy. Has a 14% chance to trigger Spiral Pierce Lv.20
- SP Cost37sp
- Skill Delay2s
- Cast Delay2s
Lv. 3Stabs the target in quick succession, dealing (Atk840%) Dmg to an enemy. Has a 16% chance to trigger Spiral Pierce Lv.20
- SP Cost38sp
- Skill Delay2s
- Cast Delay2s
Lv. 4Stabs the target in quick succession, dealing (Atk900%) Dmg to an enemy. Has a 18% chance to trigger Spiral Pierce Lv.20
- SP Cost39sp
- Skill Delay2s
- Cast Delay2s
Lv. 5Stabs the target in quick succession, dealing (Atk960%) Dmg to an enemy. Has a 20% chance to trigger Spiral Pierce Lv.20
- SP Cost40sp
- Skill Delay2s
- Cast Delay2s
Lv. 6Stabs the target in quick succession, dealing (Atk1020%) Dmg to an enemy. Has a 22% chance to trigger Spiral Pierce Lv.20
- SP Cost41sp
- Skill Delay2s
- Cast Delay2s
Lv. 7Stabs the target in quick succession, dealing (Atk1080%) Dmg to an enemy. Has a 24% chance to trigger Spiral Pierce Lv.20
- SP Cost42sp
- Skill Delay2s
- Cast Delay2s
Lv. 8Stabs the target in quick succession, dealing (Atk1140%) Dmg to an enemy. Has a 26% chance to trigger Spiral Pierce Lv.20
- SP Cost43sp
- Skill Delay2s
- Cast Delay2s
Lv. 9Stabs the target in quick succession, dealing (Atk1200%) Dmg to an enemy. Has a 28% chance to trigger Spiral Pierce Lv.20
- SP Cost44sp
- Skill Delay2s
- Cast Delay2s
Lv. 10Stabs the target in quick succession, dealing (Atk1260%) Dmg to an enemy. Has a 30% chance to trigger Spiral Pierce Lv.20
- SP Cost45sp
- Skill Delay2s
- Cast Delay2s

Rune Mastery
Lv. 1Increases Rune Knight’s INT by 1 and duration of runestones by 10%
Lv. 2Increases Rune Knight’s INT by 2 and duration of runestones by 20%
Lv. 3Increases Rune Knight’s INT by 3 and duration of runestones by 30%
Lv. 4Increases Rune Knight’s INT by 4 and duration of runestones by 40%
Lv. 5Increases Rune Knight’s INT by 5 and duration of runestones by 50%
Lv. 6Increases Rune Knight’s INT by 6 and duration of runestones by 60%
Lv. 7Increases Rune Knight’s INT by 7 and duration of runestones by 70%
Lv. 8Increases Rune Knight’s INT by 8 and duration of runestones by 80%
Lv. 9Increases Rune Knight’s INT by 9 and duration of runestones by 90%
Lv. 10Increases Rune Knight’s INT by 100 and duration of runestones by 100%

Rune Mastery
Lv. 1Learning it allows you to craft various runestones. Each level of Rune Mastery increases chance of success by 10% which is also increased by INT and STR. Allows you to craft Runstone Turisus, Isia, Hagalas, Urj, Nosiege and Verkana
Lv. 2Learning it allows you to craft various runestones. Each level of Rune Mastery increases chance of success by 20% which is also increased by INT and STR. Allows you to craft Runstone Turisus, Isia, Hagalas, Urj, Nosiege and Verkana
Lv. 3Learning it allows you to craft various runestones. Each level of Rune Mastery increases chance of success by 30% which is also increased by INT and STR. Allows you to craft Runstone Turisus, Isia, Hagalas, Urj, Nosiege and Verkana
Lv. 4Learning it allows you to craft various runestones. Each level of Rune Mastery increases chance of success by 40% which is also increased by INT and STR. Allows you to craft Runstone Turisus, Isia, Hagalas, Urj, Nosiege and Verkana
Lv. 5Learning it allows you to craft various runestones. Each level of Rune Mastery increases chance of success by 50% which is also increased by INT and STR. Allows you to craft Runstone Turisus, Isia, Hagalas, Urj, Nosiege and Verkana

Dragon Breath
Lv. 1Order the dragon to breathe fire, dealing (Atk + M.Atk) × 710% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 10% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1%
- SP Cost24sp
- Skill Delay2s
- Cast Delay2s
- Cast Time0.0 ~ 2.0s
Lv. 2Order the dragon to breathe fire, dealing (Atk + M.Atk) × 760% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 20% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1%
- SP Cost26sp
- Skill Delay2s
- Cast Delay2s
- Cast Time0.0 ~ 2.0s
Lv. 3Order the dragon to breathe fire, dealing (Atk + M.Atk) × 810% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 30% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1%
- SP Cost28sp
- Skill Delay2s
- Cast Delay2s
- Cast Time0.0 ~ 2.0s
Lv. 4Order the dragon to breathe fire, dealing (Atk + M.Atk) × 860% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 40% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1%
- SP Cost30sp
- Skill Delay2s
- Cast Delay2s
- Cast Time0.0 ~ 2.0s
Lv. 5Order the dragon to breathe fire, dealing (Atk + M.Atk) × 910% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 50% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1%
- SP Cost32sp
- Skill Delay2s
- Cast Delay2s
- Cast Time0.0 ~ 2.0s
Lv. 6Order the dragon to breathe fire, dealing (Atk + M.Atk) × 960% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 60% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1%
- SP Cost34sp
- Skill Delay2s
- Cast Delay2s
- Cast Time0.0 ~ 2.0s
Lv. 7Order the dragon to breathe fire, dealing (Atk + M.Atk) × 1010% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 70% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1%
- SP Cost36sp
- Skill Delay2s
- Cast Delay2s
- Cast Time0.0 ~ 2.0s
Lv. 8Order the dragon to breathe fire, dealing (Atk + M.Atk) × 1060% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 80% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1%
- SP Cost38sp
- Skill Delay2s
- Cast Delay2s
- Cast Time0.0 ~ 2.0s
Lv. 9Order the dragon to breathe fire, dealing (Atk + M.Atk) × 1110% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 90% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1%
- SP Cost40sp
- Skill Delay2s
- Cast Delay2s
- Cast Time0.0 ~ 2.0s
Lv. 10Order the dragon to breathe fire, dealing (Atk + M.Atk) × 1160% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 100% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1%
- SP Cost42sp
- Skill Delay2s
- Cast Delay2s
- Cast Time0.0 ~ 2.0s

Dragon’s Protection
Lv. 1While riding a dragon, increases Fire Dmg by 1% and reduces fire damage taken by 2%
Lv. 2While riding a dragon, increases Fire Dmg by 2% and reduces fire damage taken by 4%
Lv. 3While riding a dragon, increases Fire Dmg by 3% and reduces fire damage taken by 6%
Lv. 4While riding a dragon, increases Fire Dmg by 4% and reduces fire damage taken by 8%
Lv. 5While riding a dragon, increases Fire Dmg by 5% and reduces fire damage taken by 10%
Lv. 6When riding Dragons, increase own Fire Element Dmg by 5% & reduce Fire damage received by 10%, and increase own Water Element Dmg by 1% & increase Water Damage reduction by 2%
Lv. 7When riding Dragons, increase own Fire Element Dmg by 5% & reduce Fire damage received by 10%, and increase own Water Element Dmg by 2% & increase Water Damage reduction by 4%
Lv. 8When riding Dragons, increase own Fire Element Dmg by 5% & reduce Fire damage received by 10%, and increase own Water Element Dmg by 3% & increase Water Damage reduction by 6%
Lv. 9When riding Dragons, increase own Fire Element Dmg by 5% & reduce Fire damage received by 10%, and increase own Water Element Dmg by 4% & increase Water Damage reduction by 8%
Lv. 10When riding Dragons, increase own Fire Element Dmg by 5% & reduce Fire damage received by 10%, and increase own Water Element Dmg by 5% & increase Water Damage reduction by 10%

Sink Or Swim
Lv. 1Reduces MDef to 0. Each point of MDef lost increases M.Atk by 0.3. Effect lasts 30s.
- SP Cost32sp
- Cast Delay1s
Lv. 2Reduces MDef to 0. Each point of MDef lost increases M.Atk by 0.6. Effect lasts 30s.
- SP Cost34sp
- Cast Delay1s
Lv. 3Reduces MDef to 0. Each point of MDef lost increases M.Atk by 0.9. Effect lasts 30s.
- SP Cost36sp
- Cast Delay1s
Lv. 4Reduces MDef to 0. Each point of MDef lost increases M.Atk by 1.2. Effect lasts 30s.
- SP Cost38sp
- Cast Delay1s
Lv. 5Reduces MDef to 0. Each point of MDef lost increases M.Atk by 1.5. Effect lasts 30s.
- SP Cost40sp
- Cast Delay1s
Lv. 6Reduces own M.Def to 0, each point of M.Def lost increases own M.Atk by 1.5 while also reducing 2% of own Max HP and increasing M.Atk by an extra 1% for 30 sec
- SP Cost40sp
- Cast Delay1s
Lv. 7Reduces own M.Def to 0, each point of M.Def lost increases own M.Atk by 1.5 while also reducing 4% of own Max HP and increasing M.Atk by an extra 2% for 30 sec
- SP Cost40sp
- Cast Delay1s
Lv. 8Reduces own M.Def to 0, each point of M.Def lost increases own M.Atk by 1.5 while also reducing 6% of own Max HP and increasing M.Atk by an extra 3% for 30 sec
- SP Cost40sp
- Cast Delay1s
Lv. 9Reduces own M.Def to 0, each point of M.Def lost increases own M.Atk by 1.5 while also reducing 8% of own Max HP and increasing M.Atk by an extra 4% for 30 sec
- SP Cost40sp
- Cast Delay1s
Lv. 10Reduces own M.Def to 0, each point of M.Def lost increases own M.Atk by 1.5 while also reducing 10% of own Max HP and increasing M.Atk by an extra 5% for 30 sec
- SP Cost40sp
- Cast Delay1s

Deepen Damage
Lv. 1Using spear skills marks the target that stacks up to 5 times for 10s. Rune Knight’s spear skills deals extra damage to marked enemies. Each stack increases damage dealt by 3%
Lv. 2Using spear skills marks the target that stacks up to 5 times for 10s. Rune Knight’s spear skills deals extra damage to marked enemies. Each stack increases damage dealt by 4%
Lv. 3Using spear skills marks the target that stacks up to 5 times for 10s. Rune Knight’s spear skills deals extra damage to marked enemies. Each stack increases damage dealt by 5%
Lv. 4Using spear skills marks the target that stacks up to 5 times for 10s. Rune Knight’s spear skills deals extra damage to marked enemies. Each stack increases damage dealt by 6%
Lv. 5Using spear skills marks the target that stacks up to 5 times for 10s. Rune Knight’s spear skills deals extra damage to marked enemies. Each stack increases damage dealt by 7%
Lv. 6Spear skills will mark enemy units, the mark can stack up to 5 times max and lasts for 10 sec. Enemies marked by Rune Knight Spear Skills will receive extra Dmg. Each mark stack increases Dmg by an extra 7%,each Mark stack reduces Def of targets by an extra 1%
Lv. 7Spear skills will mark enemy units, the mark can stack up to 5 times max and lasts for 10 sec. Enemies marked by Rune Knight Spear Skills will receive extra Dmg. Each mark stack increases Dmg by an extra 7%,each Mark stack reduces Def of targets by an extra 2%
Lv. 8Spear skills will mark enemy units, the mark can stack up to 5 times max and lasts for 10 sec. Enemies marked by Rune Knight Spear Skills will receive extra Dmg. Each mark stack increases Dmg by an extra 7%,each Mark stack reduces Def of targets by an extra 3%
Lv. 9Spear skills will mark enemy units, the mark can stack up to 5 times max and lasts for 10 sec. Enemies marked by Rune Knight Spear Skills will receive extra Dmg. Each mark stack increases Dmg by an extra 7%,each Mark stack reduces Def of targets by an extra 4%
Lv. 10Spear skills will mark enemy units, the mark can stack up to 5 times max and lasts for 10 sec. Enemies marked by Rune Knight Spear Skills will receive extra Dmg. Each mark stack increases Dmg by an extra 7%,each Mark stack reduces Def of targets by an extra 5%

Dragon's Water Breath
Lv. 1Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)×710% to enemies within range. Enemies hit by the dragon breath have a 10% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1%
- SP Cost24sp
- Skill Delay2s
- Cast Delay2s
- Cast Time0.0 ~ 2.0s
Lv. 2Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)×760% to enemies within range. Enemies hit by the dragon breath have a 20% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1%
- SP Cost26sp
- Skill Delay2s
- Cast Delay2s
- Cast Time0.0 ~ 2.0s
Lv. 3Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)×810% to enemies within range. Enemies hit by the dragon breath have a 30% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1%
- SP Cost28sp
- Skill Delay2s
- Cast Delay2s
- Cast Time0.0 ~ 2.0s
Lv. 4Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)×860% to enemies within range. Enemies hit by the dragon breath have a 40% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1%
- SP Cost30sp
- Skill Delay2s
- Cast Delay2s
- Cast Time0.0 ~ 2.0s
Lv. 5Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)×910% to enemies within range. Enemies hit by the dragon breath have a 50% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1%
- SP Cost32sp
- Skill Delay2s
- Cast Delay2s
- Cast Time0.0 ~ 2.0s
Lv. 6Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)×960% to enemies within range. Enemies hit by the dragon breath have a 60% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1%
- SP Cost34sp
- Skill Delay2s
- Cast Delay2s
- Cast Time0.0 ~ 2.0s
Lv. 7Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)×1010% to enemies within range. Enemies hit by the dragon breath have a 70% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1%
- SP Cost36sp
- Skill Delay2s
- Cast Delay2s
- Cast Time0.0 ~ 2.0s
Lv. 8Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)×1060% to enemies within range. Enemies hit by the dragon breath have a 80% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1%
- SP Cost38sp
- Skill Delay2s
- Cast Delay2s
- Cast Time0.0 ~ 2.0s
Lv. 9Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)×1100% to enemies within range. Enemies hit by the dragon breath have a 90% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1%
- SP Cost40sp
- Skill Delay2s
- Cast Delay2s
- Cast Time0.0 ~ 2.0s
Lv. 10Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)×1160% to enemies within range. Enemies hit by the dragon breath have a 100% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1%
- SP Cost42sp
- Skill Delay2s
- Cast Delay2s
- Cast Time0.0 ~ 2.0s

Force Focus
Lv. 1The adventurer breaks through the limits of their ability, gaining an additional Max HP bonus. Can increase the caster's Max HP by 500. Requires the player to reach T3 and job at Lv. 60.
Lv. 2The adventurer breaks through the limits of their ability, gaining an additional Max HP bonus. Can increase the caster's Max HP by 1000. Requires the player to reach T3 and job at Lv. 60.
Lv. 3The adventurer breaks through the limits of their ability, gaining an additional Max HP bonus. Can increase the caster's Max HP by 1500. Requires the player to reach T3 and job at Lv. 60.
Lv. 4The adventurer breaks through the limits of their ability, gaining an additional Max HP bonus. Can increase the caster's Max HP by 2000. Requires the player to reach T3 and job at Lv. 60.
Lv. 5The adventurer breaks through the limits of their ability, gaining an additional Max HP bonus. Can increase the caster's Max HP by 2500. Requires the player to reach T3 and job at Lv. 60.
Lv. 6The adventurer breaks through the limits of their ability, gaining an additional Max HP bonus. Can increase the caster's Max HP by 3000. Requires the player to reach T3 and job at Lv. 60.
Lv. 7The adventurer breaks through the limits of their ability, gaining an additional Max HP bonus. Can increase the caster's Max HP by 3500. Requires the player to reach T3 and job at Lv. 60.
Lv. 8The adventurer breaks through the limits of their ability, gaining an additional Max HP bonus. Can increase the caster's Max HP by 4000. Requires the player to reach T3 and job at Lv. 60.
Lv. 9The adventurer breaks through the limits of their ability, gaining an additional Max HP bonus. Can increase the caster's Max HP by 4500. Requires the player to reach T3 and job at Lv. 60.
Lv. 10The adventurer breaks through the limits of their ability, gaining an additional Max HP bonus. Can increase the caster's Max HP by 5000. Requires the player to reach T3 and job at Lv. 60.
Lv. 11The adventurer breaks through the limits of their ability, gaining an additional Max HP bonus. Can increase the caster's Max HP by 5500. Requires the player to reach T3 and job at Lv. 60.
Lv. 12The adventurer breaks through the limits of their ability, gaining an additional Max HP bonus. Can increase the caster's Max HP by 6000. Requires the player to reach T3 and job at Lv. 60.
Lv. 13The adventurer breaks through the limits of their ability, gaining an additional Max HP bonus. Can increase the caster's Max HP by 6500. Requires the player to reach T3 and job at Lv. 60.
Lv. 14The adventurer breaks through the limits of their ability, gaining an additional Max HP bonus. Can increase the caster's Max HP by 7000. Requires the player to reach T3 and job at Lv. 60.
Lv. 15The adventurer breaks through the limits of their ability, gaining an additional Max HP bonus. Can increase the caster's Max HP by 7500. Requires the player to reach T3 and job at Lv. 60.
Lv. 16The adventurer breaks through the limits of their ability, gaining an additional Max HP bonus. Can increase the caster's Max HP by 8000. Requires the player to reach T3 and job at Lv. 60.
Lv. 17The adventurer breaks through the limits of their ability, gaining an additional Max HP bonus. Can increase the caster's Max HP by 8500. Requires the player to reach T3 and job at Lv. 60.
Lv. 18The adventurer breaks through the limits of their ability, gaining an additional Max HP bonus. Can increase the caster's Max HP by 9000. Requires the player to reach T3 and job at Lv. 60.
Lv. 19The adventurer breaks through the limits of their ability, gaining an additional Max HP bonus. Can increase the caster's Max HP by 9500. Requires the player to reach T3 and job at Lv. 60.
Lv. 20The adventurer breaks through the limits of their ability, gaining an additional Max HP bonus. Can increase the caster's Max HP by 10000. Requires the player to reach T3 and job at Lv. 60.