
Lord Knight
Knight's advanced job
Skills

Head Crush
Lv. 1Grants Head Crush buff for 60 sec, increase 10 Atk, has a 4% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
- SP Cost60sp
- Skill Delay75s
- Cast Delay1s
Lv. 2Grants Head Crush buff for 60 sec, increase 20 Atk, has a 6% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
- SP Cost60sp
- Skill Delay75s
- Cast Delay1s
Lv. 3Grants Head Crush buff for 60 sec, increase 30 Atk, has a 8% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
- SP Cost60sp
- Skill Delay75s
- Cast Delay1s
Lv. 4Grants Head Crush buff for 60 sec, increase 40 Atk, has a 10% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
- SP Cost60sp
- Skill Delay75s
- Cast Delay1s
Lv. 5Grants Head Crush buff for 60 sec, increase 50 Atk, has a 12% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
- SP Cost60sp
- Skill Delay75s
- Cast Delay1s
Lv. 6Grants Head Crush buff for 60 sec, increase 60 Atk, has a 14% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
- SP Cost60sp
- Skill Delay75s
- Cast Delay1s
Lv. 7Grants Head Crush buff for 60 sec, increase 70 Atk, has a 16% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
- SP Cost60sp
- Skill Delay75s
- Cast Delay1s
Lv. 8Grants Head Crush buff for 60 sec, increase 80 Atk, has a 18% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
- SP Cost60sp
- Skill Delay75s
- Cast Delay1s
Lv. 9Grants Head Crush buff for 60 sec, increase 90 Atk, has a 20% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
- SP Cost60sp
- Skill Delay75s
- Cast Delay1s
Lv. 10Grants Head Crush buff for 60 sec, increase 100 Atk, has a 22% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required.
- SP Cost60sp
- Skill Delay75s
- Cast Delay1s
breakthrough:
Lv. 11Grants Head Crush buff for 80 sec, increase 110 Atk, has a 22% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. Deals 5% extra damage to bleeding targets
- SP Cost60sp
- Skill Delay75s
- Cast Delay1s
Lv. 12Grants Head Crush buff for 100 sec, increase 120 Atk, has a 22% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. Deals 10% extra damage to bleeding targets
- SP Cost60sp
- Skill Delay75s
- Cast Delay1s
Lv. 13Grants Head Crush buff for 120 sec, increase 130 Atk, has a 22% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. Deals 15% extra damage to bleeding targets
- SP Cost60sp
- Skill Delay75s
- Cast Delay1s
Lv. 14Grants Head Crush buff for 140 sec, increase 140 Atk, has a 22% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. Deals 20% extra damage to bleeding targets
- SP Cost60sp
- Skill Delay75s
- Cast Delay1s
breakthrough:
Lv. 15Grants Head Crush buff for 160 sec, increase 150 Atk, has a 22% chance to apply Bleed with Auto Attacks. If the auto attack crits, then it guarantees to apply Bleed. Stacks up to 3 times. Sword type weapons are required. Deals 25% extra damage to bleeding targets
- SP Cost60sp
- Skill Delay75s
- Cast Delay1s

Concentration
Lv. 1Grants whole Party with Endure effect. Knight gains 4% Atk, 10 HIT. Reduces Def provided by equipments by 8% for 25 sec
- SP Cost14sp
- Skill Delay30s
- Cast Delay1s
Lv. 2Grants whole Party with Endure effect. Knight gains 8% Atk, 20 HIT. Reduces Def provided by equipments by 16% for 30 sec
- SP Cost18sp
- Skill Delay30s
- Cast Delay1s
Lv. 3Grants whole Party with Endure effect. Knight gains 12% Atk, 30 HIT. Reduces Def provided by equipments by 24% for 35 sec
- SP Cost22sp
- Skill Delay30s
- Cast Delay1s
Lv. 4Grants whole Party with Endure effect. Knight gains 16% Atk, 40 HIT. Reduces Def provided by equipments by 32% for 40 sec
- SP Cost26sp
- Skill Delay30s
- Cast Delay1s
Lv. 5Grants whole Party with Endure effect. Knight gains 20% Atk, 50 HIT. Reduces Def provided by equipments by 40% for 45 sec
- SP Cost30sp
- Skill Delay30s
- Cast Delay1s

Spiral Pierce
Lv. 1Attacks an enemy with the spinning spear, dealing (Str + Atk × Weapon type + Refine Atk + Base Level) × 40% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
- SP Cost11sp
- Skill Delay4s
- Cast Delay1s
- Cast Time0.5s
Lv. 2Attacks an enemy with the spinning spear, dealing (Str + Atk × Weapon type + Refine Atk + Base Level) × 80% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
- SP Cost12sp
- Skill Delay4s
- Cast Delay1s
- Cast Time0.5s
Lv. 3Attacks an enemy with the spinning spear, dealing (Str + Atk × Weapon type + Refine Atk + Base Level) × 120% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
- SP Cost13sp
- Skill Delay4s
- Cast Delay1s
- Cast Time0.5s
Lv. 4Attacks an enemy with the spinning spear, dealing (Str + Atk × Weapon type + Refine Atk + Base Level) × 160% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
- SP Cost14sp
- Skill Delay4s
- Cast Delay1s
- Cast Time0.5s
Lv. 5Attacks an enemy with the spinning spear, dealing (Str + Atk × Weapon type + Refine Atk + Base Level) × 200% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
- SP Cost15sp
- Skill Delay4s
- Cast Delay1s
- Cast Time0.5s
Lv. 6Attacks an enemy with the spinning spear, dealing (Str + Atk × Weapon type + Refine Atk + Base Level) × 240% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
- SP Cost16sp
- Skill Delay4s
- Cast Delay1s
- Cast Time0.5s
Lv. 7Attacks an enemy with the spinning spear, dealing (Str + Atk × Weapon type + Refine Atk + Base Level) × 280% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
- SP Cost17sp
- Skill Delay4s
- Cast Delay1s
- Cast Time0.5s
Lv. 8Attacks an enemy with the spinning spear, dealing (Str + Atk × Weapon type + Refine Atk + Base Level) × 320% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
- SP Cost18sp
- Skill Delay4s
- Cast Delay1s
- Cast Time0.5s
Lv. 9Attacks an enemy with the spinning spear, dealing (Str + Atk × Weapon type + Refine Atk + Base Level) × 360% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
- SP Cost19sp
- Skill Delay4s
- Cast Delay1s
- Cast Time0.5s
Lv. 10Attacks an enemy with the spinning spear, dealing (Str + Atk × Weapon type + Refine Atk + Base Level) × 400% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
- SP Cost20sp
- Skill Delay4s
- Cast Delay1s
- Cast Time0.5s
breakthrough:
Lv. 11Attacks an enemy with the spinning spear, dealing (Str + Atk × Weapon type + Refine Atk + Base Level) × 440% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
- SP Cost21sp
- Skill Delay4s
- Cast Delay1s
- Cast Time0.5s
Lv. 12Attacks an enemy with the spinning spear, dealing (Str + Atk × Weapon type + Refine Atk + Base Level) × 480% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
- SP Cost22sp
- Skill Delay4s
- Cast Delay1s
- Cast Time0.5s
Lv. 13Attacks an enemy with the spinning spear, dealing (Str + Atk × Weapon type + Refine Atk + Base Level) × 520% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
- SP Cost23sp
- Skill Delay4s
- Cast Delay1s
- Cast Time0.5s
Lv. 14Attacks an enemy with the spinning spear, dealing (Str + Atk × Weapon type + Refine Atk + Base Level) × 560% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
- SP Cost24sp
- Skill Delay4s
- Cast Delay1s
- Cast Time0.5s
Lv. 15Attacks an enemy with the spinning spear, dealing (Str + Atk × Weapon type + Refine Atk + Base Level) × 600% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
- SP Cost25sp
- Skill Delay4s
- Cast Delay1s
- Cast Time0.5s
Lv. 16Attacks an enemy with the spinning spear, dealing (Str + Atk × Weapon type + Refine Atk + Base Level) × 640% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
- SP Cost26sp
- Skill Delay4s
- Cast Delay1s
- Cast Time0.5s
Lv. 17Attacks an enemy with the spinning spear, dealing (Str + Atk × Weapon type + Refine Atk + Base Level) × 680% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
- SP Cost27sp
- Skill Delay4s
- Cast Delay1s
- Cast Time0.5s
Lv. 18Attacks an enemy with the spinning spear, dealing (Str + Atk × Weapon type + Refine Atk + Base Level) × 720% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
- SP Cost28sp
- Skill Delay4s
- Cast Delay1s
- Cast Time0.5s
Lv. 19Attacks an enemy with the spinning spear, dealing (Str + Atk × Weapon type + Refine Atk + Base Level) × 760% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
- SP Cost29sp
- Skill Delay4s
- Cast Delay1s
- Cast Time0.5s
breakthrough:
Lv. 20Attacks an enemy with the spinning spear, dealing (Str + Atk × Weapon type + Refine Atk + Base Level) × 800% Dmg. Stuns the target for 2 sec, deals more damage to small size monster. Spear type weapons are required.
- SP Cost30sp
- Skill Delay4s
- Cast Delay1s
- Cast Time0.5s

Joint Beat
Lv. 1Strikes at the joints of the target, dealing (Atk 60%) Dmg. Has a 10% chance to apply 1 negative status for 10 sec
- SP Cost12sp
- Cast Delay1s
Lv. 2Strikes at the joints of the target, dealing (Atk 70%) Dmg. Has a 15% chance to apply 1 negative status for 10 sec
- SP Cost12sp
- Cast Delay1s
Lv. 3Strikes at the joints of the target, dealing (Atk 80%) Dmg. Has a 20% chance to apply 1 negative status for 10 sec
- SP Cost14sp
- Cast Delay1s
Lv. 4Strikes at the joints of the target, dealing (Atk 90%) Dmg. Has a 25% chance to apply 1 negative status for 10 sec
- SP Cost14sp
- Cast Delay1s
Lv. 5Strikes at the joints of the target, dealing (Atk 100%) Dmg. Has a 30% chance to apply 1 negative status for 10 sec
- SP Cost16sp
- Cast Delay1s
Lv. 6Strikes at the joints of the target, dealing (Atk 110%) Dmg. Has a 35% chance to apply 1 negative status for 10 sec
- SP Cost16sp
- Cast Delay1s
Lv. 7Strikes at the joints of the target, dealing (Atk 120%) Dmg. Has a 40% chance to apply 1 negative status for 10 sec
- SP Cost18sp
- Cast Delay1s
Lv. 8Strikes at the joints of the target, dealing (Atk 130%) Dmg. Has a 45% chance to apply 1 negative status for 10 sec
- SP Cost18sp
- Cast Delay1s
Lv. 9Strikes at the joints of the target, dealing (Atk 140%) Dmg. Has a 50% chance to apply 1 negative status for 10 sec
- SP Cost20sp
- Cast Delay1s
Lv. 10Strikes at the joints of the target, dealing (Atk 150%) Dmg. Has a 55% chance to apply 1 negative status for 10 sec
- SP Cost22sp
- Cast Delay1s

Lord's Aura
Lv. 1Lord Knight provides 12% DMG for the whole Party for 30 sec
- SP Cost44sp
- Skill Delay10s
- Cast Delay1s
Lv. 2Lord Knight provides 14% DMG for the whole Party for 60 sec
- SP Cost48sp
- Skill Delay10s
- Cast Delay1s
Lv. 3Lord Knight provides 16% DMG for the whole Party for 90 sec
- SP Cost52sp
- Skill Delay10s
- Cast Delay1s
Lv. 4Lord Knight provides 18% DMG for the whole Party for 120 sec
- SP Cost56sp
- Skill Delay10s
- Cast Delay1s
Lv. 5Lord Knight provides 20% DMG for the whole Party for 150 sec
- SP Cost60sp
- Skill Delay10s
- Cast Delay1
Lv. 6Lord Knight provides 22% DMG for the whole Party for 180 sec
- SP Cost64sp
- Skill Delay10s
- Cast Delay1s
Lv. 7Lord Knight provides 24% DMG for the whole Party for 210 sec
- SP Cost68sp
- Skill Delay10s
- Cast Delay1s
Lv. 8Lord Knight provides 26% DMG for the whole Party for 240 sec
- SP Cost72sp
- Skill Delay10s
- Cast Delay1s
Lv. 9Lord Knight provides 28% DMG for the whole Party for 270 sec
- SP Cost76sp
- Skill Delay10s
- Cast Delay1s
Lv. 10Lord Knight provides 30% DMG for the whole Party for 300 sec
- SP Cost80sp
- Skill Delay10s
- Cast Delay1s

Frenzy
Lv. 1Caster's own HP recovers to 100%, Mana value is cleared out; Caster will enter a frenzy state for the next 20 second, Max HP increases by 100%, Moving speed increases by 30%, Flee increases by 50%, Def and M.Def decreases by 90%, Healing received decreases by 100%
- SP Cost100sp
- Skill Delay90s
- Cast Delay3s
Lv. 2Caster's own HP recovers to 100%, Mana value is cleared out; Caster will enter a frenzy state for the next 20 second, Max HP increases by 100%, Moving speed increases by 30%, Flee increases by 50%, Def and M.Def decreases by 80%, Healing received decreases by 90%
- SP Cost100sp
- Skill Delay90s
- Cast Delay3s
Lv. 3Caster's own HP recovers to 100%, Mana value is cleared out; Caster will enter a frenzy state for the next 20 second, Max HP increases by 100%, Moving speed increases by 30%, Flee increases by 50%, Def and M.Def decreases by 70%, Healing received decreases by 80%
- SP Cost100sp
- Skill Delay90s
- Cast Delay3s
Lv. 4Caster's own HP recovers to 100%, Mana value is cleared out; Caster will enter a frenzy state for the next 20 second, Max HP increases by 100%, Moving speed increases by 30%, Flee increases by 50%, Def and M.Def decreases by 60%, Healing received decreases by 70%
- SP Cost100sp
- Skill Delay90s
- Cast Delay3s
Lv. 5Caster's own HP recovers to 100%, Mana value is cleared out; Caster will enter a frenzy state for the next 20 second, Max HP increases by 100%, Moving speed increases by 30%, Flee increases by 50%, Def and M.Def decreases by 50%, Healing received decreases by 60%
- SP Cost100sp
- Skill Delay90s
- Cast Delay3s
breakthrough:
Lv. 6Caster's own HP recovers to 100%, Mana value is cleared out; Caster will enter a frenzy state for the next 20 second, Max HP increases by 100%, Moving speed increases by 30%, Flee increases by 50%, Def and M.Def decreases by 40%, Healing received decreases by 50%
- SP Cost100sp
- Skill Delay90s
- Cast Delay3s
Lv. 7Caster's own HP recovers to 100%, Mana value is cleared out; Caster will enter a frenzy state for the next 20 second, Max HP increases by 100%, Moving speed increases by 30%, Flee increases by 50%, Def and M.Def decreases by 30%, Healing received decreases by 40%
- SP Cost100sp
- Skill Delay90s
- Cast Delay3s
Lv. 8Caster's own HP recovers to 100%, Mana value is cleared out; Caster will enter a frenzy state for the next 20 second, Max HP increases by 100%, Moving speed increases by 30%, Flee increases by 50%, Def and M.Def decreases by 20%, Healing received decreases by 30%
- SP Cost100sp
- Skill Delay90s
- Cast Delay3s
Lv. 9Caster's own HP recovers to 100%, Mana value is cleared out; Caster will enter a frenzy state for the next 20 second, Max HP increases by 100%, Moving speed increases by 30%, Flee increases by 50%, Def and M.Def decreases by 10%, Healing received decreases by 20%
- SP Cost100sp
- Skill Delay90s
- Cast Delay3s
breakthrough:
Lv. 10Caster's own HP recovers to 100%, Mana value is cleared out; Caster will enter a frenzy state for the next 20 second, Max HP increases by 100%, Moving speed increases by 30%, Flee increases by 50%, Def and M.Def decreases by 0%, Healing received decreases by 10%
- SP Cost100sp
- Skill Delay90s
- Cast Delay3s

Call Of Justice

Sword Parry
Lv. 1Has a 23% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival’s AGI.
- SP Cost50sp
- Skill Delay15s
- Cast Delay2s
Lv. 2Has a 26% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival’s AGI.
- SP Cost50sp
- Skill Delay15s
- Cast Delay2s
Lv. 3Has a 29% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival’s AGI.
- SP Cost50sp
- Skill Delay15s
- Cast Delay2s
Lv. 4Has a 32% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival’s AGI.
- SP Cost50sp
- Skill Delay15s
- Cast Delay2s
Lv. 5Has a 35% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival’s AGI.
- SP Cost50sp
- Skill Delay15s
- Cast Delay2s
Lv. 6Has a 38% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival’s AGI.
- SP Cost50sp
- Skill Delay15s
- Cast Delay2s
Lv. 7Has a 41% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival’s AGI.
- SP Cost50sp
- Skill Delay15s
- Cast Delay2s
Lv. 8Has a 44% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival’s AGI.
- SP Cost50sp
- Skill Delay15s
- Cast Delay2s
Lv. 9Has a 47% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival’s AGI.
- SP Cost50sp
- Skill Delay15s
- Cast Delay2s
Lv. 10Has a 50% to trigger if the caster still takes damage when using Sword Parry to block attacks. Reduces 100% damage taken for 30 sec. Its trigger rate in the Arena is influenced by self and the rival’s AGI.
- SP Cost50sp
- Skill Delay15s
- Cast Delay2s

HP Alight
Lv. 1Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal (2% Max HP +10% Max SP +50) real damage to nearby enemies. Lasts 12 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used
- SP Cost25sp
- Skill Delay30s
- Cast Delay2s
Lv. 2Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal (2% Max HP +10% Max SP +100) real damage to nearby enemies. Lasts 14 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used
- SP Cost25sp
- Skill Delay30s
- Cast Delay2s
Lv. 3Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal (2% Max HP +10% Max SP +150) real damage to nearby enemies. Lasts 16 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used
- SP Cost25sp
- Skill Delay30s
- Cast Delay2s
Lv. 4Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal (2% Max HP +10% Max SP +200) real damage to nearby enemies. Lasts 18 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used
- SP Cost25sp
- Skill Delay30s
- Cast Delay2s
Lv. 5Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal (2% Max HP +10% Max SP +250) real damage to nearby enemies. Lasts 20 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used
- SP Cost25sp
- Skill Delay30s
- Cast Delay2s
Lv. 6Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal (2% Max HP +10% Max SP +300) real damage to nearby enemies. Lasts 22 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used
- SP Cost25sp
- Skill Delay30s
- Cast Delay2s
Lv. 7Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal (2% Max HP +10% Max SP +350) real damage to nearby enemies. Lasts 24 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used
- SP Cost25sp
- Skill Delay30s
- Cast Delay2s
Lv. 8Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal (2% Max HP +10% Max SP +400) real damage to nearby enemies. Lasts 26 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used
- SP Cost25sp
- Skill Delay30s
- Cast Delay2s
Lv. 9Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal (2% Max HP +10% Max SP +450) real damage to nearby enemies. Lasts 28 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used
- SP Cost25sp
- Skill Delay30s
- Cast Delay2s
Lv. 10Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 1% self Max HP to deal (2% Max HP +10% Max SP +500) real damage to nearby enemies. Lasts 30 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used
- SP Cost25sp
- Skill Delay30s
- Cast Delay2s
breakthrough:
Lv. 11Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 2% self Max HP to deal (4% Max HP +20% Max SP +600) real damage to nearby enemies. Lasts 30 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used
- SP Cost25sp
- Skill Delay30s
- Cast Delay2s
Lv. 12Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 2% self Max HP to deal (4% Max HP +20% Max SP +700) real damage to nearby enemies. Lasts 30 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used
- SP Cost25sp
- Skill Delay30s
- Cast Delay2s
Lv. 13Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 2% self Max HP to deal (4% Max HP +20% Max SP +800) real damage to nearby enemies. Lasts 30 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used
- SP Cost25sp
- Skill Delay30s
- Cast Delay2s
Lv. 14Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 2% self Max HP to deal (4% Max HP +20% Max SP +900) real damage to nearby enemies. Lasts 30 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used
- SP Cost25sp
- Skill Delay30s
- Cast Delay2s
breakthrough:
Lv. 15Strikes enemies heavily at the cost of knight’s HP. Each 1 sec, reduces 2% self Max HP to deal (4% Max HP +20% Max SP +1000) real damage to nearby enemies. Lasts 30 sec. Becomes invalid when HP is < 10% and won’t restore HP and SP naturally if used
- SP Cost25sp
- Skill Delay30s
- Cast Delay2s