Job Image

Knight


Swordsman's second branch job, prestigious, whether it is the attack strength or attack range, compared with before have greatly improved!

Skills


Skill Image

Bowling Bash

Skill Type: Attack
Element: Convertible
Range: 2m

Lv. 1Cause enemies within range to collide into one another, dealing (50% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg

  • SP Cost
    13sp
  • Cast Delay
    2s
  • Cast Time
    0.7s

Lv. 2Cause enemies within range to collide into one another, dealing (90% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg

  • SP Cost
    14sp
  • Cast Delay
    2s
  • Cast Time
    0.7s

Lv. 3Cause enemies within range to collide into one another, dealing (130% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg

  • SP Cost
    15sp
  • Cast Delay
    2s
  • Cast Time
    0.7s

Lv. 4Cause enemies within range to collide into one another, dealing (170% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg

  • SP Cost
    16sp
  • Cast Delay
    2s
  • Cast Time
    0.7s

Lv. 5Cause enemies within range to collide into one another, dealing (210% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg

  • SP Cost
    17sp
  • Cast Delay
    2s
  • Cast Time
    0.7s

Lv. 6Cause enemies within range to collide into one another, dealing (250% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg

  • SP Cost
    18sp
  • Cast Delay
    2s
  • Cast Time
    0.7s

Lv. 7Cause enemies within range to collide into one another, dealing (290% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg

  • SP Cost
    19sp
  • Cast Delay
    2s
  • Cast Time
    0.7s

Lv. 8Cause enemies within range to collide into one another, dealing (330% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg

  • SP Cost
    20sp
  • Cast Delay
    2s
  • Cast Time
    0.7s

Lv. 9Cause enemies within range to collide into one another, dealing (370% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg

  • SP Cost
    21sp
  • Cast Delay
    2s
  • Cast Time
    0.7s

Lv. 10Cause enemies within range to collide into one another, dealing (410% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 10% Dmg

  • SP Cost
    22sp
  • Cast Delay
    2s
  • Cast Time
    0.7s

breakthrough:

Lv. 11Cause enemies within range to collide into one another, dealing (450% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg

  • SP Cost
    22sp
  • Cast Delay
    2s
  • Cast Time
    0.7s

Lv. 12Cause enemies within range to collide into one another, dealing (490% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg

  • SP Cost
    22sp
  • Cast Delay
    2s
  • Cast Time
    0.7s

Lv. 13Cause enemies within range to collide into one another, dealing (530% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg

  • SP Cost
    22sp
  • Cast Delay
    2s
  • Cast Time
    0.7s

Lv. 14Cause enemies within range to collide into one another, dealing (570% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg

  • SP Cost
    22sp
  • Cast Delay
    2s
  • Cast Time
    0.7s

Lv. 15Cause enemies within range to collide into one another, dealing (610% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg

  • SP Cost
    22sp
  • Cast Delay
    2s
  • Cast Time
    0.7s

Lv. 16Cause enemies within range to collide into one another, dealing (650% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg

  • SP Cost
    22sp
  • Cast Delay
    2s
  • Cast Time
    0.7s

Lv. 17Cause enemies within range to collide into one another, dealing (690% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg

  • SP Cost
    22sp
  • Cast Delay
    2s
  • Cast Time
    0.7s

Lv. 18Cause enemies within range to collide into one another, dealing (730% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg

  • SP Cost
    22sp
  • Cast Delay
    2s
  • Cast Time
    0.7s

Lv. 19Cause enemies within range to collide into one another, dealing (770% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg

  • SP Cost
    22sp
  • Cast Delay
    2s
  • Cast Time
    0.7s

breakthrough:

Lv. 20Cause enemies within range to collide into one another, dealing (810% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg

  • SP Cost
    22sp
  • Cast Delay
    2s
  • Cast Time
    0.7s
Skill Image

Pierce

Skill Type: Attack
Element: Convertible
Range: 2m

Lv. 1Attacks the target repeatedly with spears, dealing (Atk 120%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.

  • SP Cost
    7sp
  • Cast Delay
    1s

Lv. 2Attacks the target repeatedly with spears, dealing (Atk 140%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.

  • SP Cost
    8sp
  • Cast Delay
    1s

Lv. 3Attacks the target repeatedly with spears, dealing (Atk 160%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.

  • SP Cost
    9sp
  • Cast Delay
    1s

Lv. 4Attacks the target repeatedly with spears, dealing (Atk 180%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.

  • SP Cost
    10sp
  • Cast Delay
    1s

Lv. 5Attacks the target repeatedly with spears, dealing (Atk 200%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.

  • SP Cost
    11sp
  • Cast Delay
    1s

Lv. 6Attacks the target repeatedly with spears, dealing (Atk 220%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.

  • SP Cost
    12sp
  • Cast Delay
    1s

Lv. 7Attacks the target repeatedly with spears, dealing (Atk 240%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.

  • SP Cost
    13sp
  • Cast Delay
    1s

Lv. 8Attacks the target repeatedly with spears, dealing (Atk 260%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.

  • SP Cost
    14sp
  • Cast Delay
    1s

Lv. 9Attacks the target repeatedly with spears, dealing (Atk 280%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.

  • SP Cost
    15sp
  • Cast Delay
    1s

Lv. 10Attacks the target repeatedly with spears, dealing (Atk 300%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.

  • SP Cost
    16sp
  • Cast Delay
    1s

breakthrough:

Lv. 11Attacks the target repeatedly with spears, dealing (Atk 320%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.

  • SP Cost
    17sp
  • Cast Delay
    1s

Lv. 12Attacks the target repeatedly with spears, dealing (Atk 340%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.

  • SP Cost
    18sp
  • Cast Delay
    1s

Lv. 13Attacks the target repeatedly with spears, dealing (Atk 360%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.

  • SP Cost
    19sp
  • Cast Delay
    1s

Lv. 14Attacks the target repeatedly with spears, dealing (Atk 380%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.

  • SP Cost
    20sp
  • Cast Delay
    1s

Lv. 15Attacks the target repeatedly with spears, dealing (Atk 400%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.

  • SP Cost
    21sp
  • Cast Delay
    1s

Lv. 16Attacks the target repeatedly with spears, dealing (Atk 420%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.

  • SP Cost
    22sp
  • Cast Delay
    1s

Lv. 17Attacks the target repeatedly with spears, dealing (Atk 440%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.

  • SP Cost
    23sp
  • Cast Delay
    1s

Lv. 18Attacks the target repeatedly with spears, dealing (Atk 460%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.

  • SP Cost
    24sp
  • Cast Delay
    1s

Lv. 19Attacks the target repeatedly with spears, dealing (Atk 480%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.

  • SP Cost
    25sp
  • Cast Delay
    1s

Lv. 20Attacks the target repeatedly with spears, dealing (Atk 500%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.

  • SP Cost
    26sp
  • Cast Delay
    1s
Skill Image

One-Hand Quicken

Skill Type: Buff

Lv. 1Skill Attack Spd +30% for 30 sec when using sword type weapons. Sword type weapons are required. (Exclude Daggers type weapons)

  • SP Cost
    14sp
  • Skill Delay
    30s
  • Cast Delay
    1s

Lv. 2Skill Attack Spd +30% for 60 sec when using sword type weapons. Sword type weapons are required. (Exclude Daggers type weapons)

  • SP Cost
    18sp
  • Skill Delay
    30s
  • Cast Delay
    1s

Lv. 3Skill Attack Spd +30% for 90 sec when using sword type weapons. Sword type weapons are required. (Exclude Daggers type weapons)

  • SP Cost
    22sp
  • Skill Delay
    30s
  • Cast Delay
    1s

Lv. 4Skill Attack Spd +30% for 120 sec when using sword type weapons. Sword type weapons are required. (Exclude Daggers type weapons)

  • SP Cost
    26sp
  • Skill Delay
    30s
  • Cast Delay
    1s

Lv. 5Skill Attack Spd +30% for 150 sec when using sword type weapons. Sword type weapons are required. (Exclude Daggers type weapons)

  • SP Cost
    30sp
  • Skill Delay
    30s
  • Cast Delay
    1s

Lv. 6Skill Attack Spd +30% for 180 sec when using sword type weapons. Sword type weapons are required. (Exclude Daggers type weapons)

  • SP Cost
    34sp
  • Skill Delay
    30s
  • Cast Delay
    1s

Lv. 7Skill Attack Spd +30% for 210 sec when using sword type weapons. Sword type weapons are required. (Exclude Daggers type weapons)

  • SP Cost
    38sp
  • Skill Delay
    30s
  • Cast Delay
    1s

Lv. 8Skill Attack Spd +30% for 240 sec when using sword type weapons. Sword type weapons are required. (Exclude Daggers type weapons)

  • SP Cost
    42sp
  • Skill Delay
    30s
  • Cast Delay
    1s

Lv. 9Skill Attack Spd +30% for 270 sec when using sword type weapons. Sword type weapons are required. (Exclude Daggers type weapons)

  • SP Cost
    46sp
  • Skill Delay
    30s
  • Cast Delay
    1s

Lv. 10Skill Attack Spd +30% for 300 sec when using sword type weapons. Sword type weapons are required. (Exclude Daggers type weapons)

  • SP Cost
    50sp
  • Skill Delay
    30s
  • Cast Delay
    1s

breakthrough:

Lv. 11When using swords, Skill's Attack Spd increases by 30%, Auto Attack increases by 120 points, the effect lasts 300 seconds. Swords must be equipped to release the skill (daggers not included)

  • SP Cost
    50sp
  • Skill Delay
    30s
  • Cast Delay
    1s

Lv. 12When using swords, Skill's Attack Spd increases by 30%, Auto Attack increases by 240 points, the effect lasts 300 seconds. Swords must be equipped to release the skill (daggers not included)

  • SP Cost
    50sp
  • Skill Delay
    30s
  • Cast Delay
    1s

Lv. 13When using swords, Skill's Attack Spd increases by 30%, Auto Attack increases by 360 points, the effect lasts 300 seconds. Swords must be equipped to release the skill (daggers not included)

  • SP Cost
    50sp
  • Skill Delay
    30s
  • Cast Delay
    1s

Lv. 14When using swords, Skill's Attack Spd increases by 30%, Auto Attack increases by 480 points, the effect lasts 300 seconds. Swords must be equipped to release the skill (daggers not included)

  • SP Cost
    50sp
  • Skill Delay
    30s
  • Cast Delay
    1s

Lv. 15When using swords, Skill's Attack Spd increases by 30%, Auto Attack increases by 600 points, the effect lasts 300 seconds. Swords must be equipped to release the skill (daggers not included)

  • SP Cost
    50sp
  • Skill Delay
    30s
  • Cast Delay
    1s

Lv. 16When using swords, Skill's Attack Spd increases by 30%, Auto Attack increases by 720 points, the effect lasts 300 seconds. Swords must be equipped to release the skill (daggers not included)

  • SP Cost
    50sp
  • Skill Delay
    30s
  • Cast Delay
    1s

Lv. 17When using swords, Skill's Attack Spd increases by 30%, Auto Attack increases by 840 points, the effect lasts 300 seconds. Swords must be equipped to release the skill (daggers not included)

  • SP Cost
    50sp
  • Skill Delay
    30s
  • Cast Delay
    1s

Lv. 18When using swords, Skill's Attack Spd increases by 30%, Auto Attack increases by 960 points, the effect lasts 300 seconds. Swords must be equipped to release the skill (daggers not included)

  • SP Cost
    50sp
  • Skill Delay
    30s
  • Cast Delay
    1s

Lv. 19When using swords, Skill's Attack Spd increases by 30%, Auto Attack increases by 1080 points, the effect lasts 300 seconds. Swords must be equipped to release the skill (daggers not included)

  • SP Cost
    50sp
  • Skill Delay
    30s
  • Cast Delay
    1s

breakthrough:

Lv. 20When using swords, Skill's Attack Spd increases by 30%, Auto Attack increases by 1200 points, the effect lasts 300 seconds. Swords must be equipped to release the skill (daggers not included)

  • SP Cost
    50sp
  • Skill Delay
    30s
  • Cast Delay
    1s
Skill Image

Brandish Spear

Skill Type: Attack
Element: Convertible
Range: 3m

Lv. 1Deals (Atk 130%) Dmg to the target and knock them back 1.5 meters. Can only be used while mounted

  • SP Cost
    12sp
  • Cast Delay
    2s

Lv. 2Deals (Atk 160%) Dmg to the target and knock them back 1.5 meters. Can only be used while mounted

  • SP Cost
    12sp
  • Cast Delay
    2s

Lv. 3Deals (Atk 190%) Dmg to the target and knock them back 1.5 meters. Can only be used while mounted

  • SP Cost
    12sp
  • Cast Delay
    2s

Lv. 4Deals (Atk 220%) Dmg to the target and knock them back 1.5 meters. Can only be used while mounted

  • SP Cost
    12sp
  • Cast Delay
    2s

Lv. 5Deals (Atk 250%) Dmg to the target and knock them back 1.5 meters. Can only be used while mounted

  • SP Cost
    12sp
  • Cast Delay
    2s

Lv. 6Deals (Atk 280%) Dmg to the target and knock them back 1.5 meters. Can only be used while mounted

  • SP Cost
    12sp
  • Cast Delay
    2s

Lv. 7Deals (Atk 310%) Dmg to the target and knock them back 1.5 meters. Can only be used while mounted

  • SP Cost
    12sp
  • Cast Delay
    2s

Lv. 8Deals (Atk 340%) Dmg to the target and knock them back 1.5 meters. Can only be used while mounted

  • SP Cost
    12sp
  • Cast Delay
    2s

Lv. 9Deals (Atk 370%) Dmg to the target and knock them back 1.5 meters. Can only be used while mounted

  • SP Cost
    12sp
  • Cast Delay
    2s

Lv. 10Deals (Atk 400%) Dmg to the target and knock them back 1.5 meters. Can only be used while mounted

  • SP Cost
    12sp
  • Cast Delay
    2s
Skill Image

Cavalry Combat

Skill Type: Passive

Lv. 1Can fight while mounted but will Decrease ASPD by 12%

Lv. 2Can fight while mounted but will Decrease ASPD by 9%

Lv. 3Can fight while mounted but will Decrease ASPD by 6%

Lv. 4Can fight while mounted but will Decrease ASPD by 3%

Lv. 5Can fight while mounted but will Decrease ASPD by 0%

Skill Image

Cavalry Mastery

Skill Type: Passive

Lv. 1Deals 4% more damage to large size monsters while in Cavalry Combat

Lv. 2Deals 8% more damage to large size monsters while in Cavalry Combat

Lv. 3Deals 12% more damage to large size monsters while in Cavalry Combat

Lv. 4Deals 16% more damage to large size monsters while in Cavalry Combat

Lv. 5Deals 20% more damage to large size monsters while in Cavalry Combat

Skill Image

Spear Mastery

Skill Type: Passive

Lv. 1When using spears, Atk increases by 8, Auto Attack increases by 20

Lv. 2When using spears, Atk increases by 16, Auto Attack increases by 40

Lv. 3When using spears, Atk increases by 24, Auto Attack increases by 60

Lv. 4When using spears, Atk increases by 32, Auto Attack increases by 80

Lv. 5When using spears, Atk increases by 40, Auto Attack increases by 100

Lv. 6When using spears, Atk increases by 48, Auto Attack increases by 120

Lv. 7When using spears, Atk increases by 56, Auto Attack increases by 140

Lv. 8When using spears, Atk increases by 64, Auto Attack increases by 160

Lv. 9When using spears, Atk increases by 72, Auto Attack increases by 180

Lv. 10When using spears, Atk increases by 80, Auto Attack increases by 200

breakthrough:

Lv. 11When using spears, Atk increases by 100, Auto Attack increases by 220

    Lv. 12When using spears, Atk increases by 120, Auto Attack increases by 240

    Lv. 13When using spears, Atk increases by 140, Auto Attack increases by 260

    Lv. 14When using spears, Atk increases by 160, Auto Attack increases by 280

    Lv. 15When using spears, Atk increases by 180, Auto Attack increases by 300

    Lv. 16When using spears, Atk increases by 200, Auto Attack increases by 320

    Lv. 17When using spears, Atk increases by 220, Auto Attack increases by 340

    Lv. 18When using spears, Atk increases by 240, Auto Attack increases by 360

    Lv. 19When using spears, Atk increases by 260, Auto Attack increases by 380

    breakthrough:

    Lv. 20When using spears, Atk increases by 280, Auto Attack increases by 400

      Skill Image

      Aura Blade

      Skill Type: Passive

      Lv. 1Knight deals 20 more True Dmg with auto attacks

      Lv. 2Knight deals 40 more True Dmg with auto attacks

      Lv. 3Knight deals 60 more True Dmg with auto attacks

      Lv. 4Knight deals 80 more True Dmg with auto attacks

      Lv. 5Knight deals 100 more True Dmg with auto attacks

      Lv. 6Knight deals 100 more True Dmg with auto attacks. Each 5 Agi brings 1 True Dmg

      Lv. 7Knight deals 100 more True Dmg with auto attacks. Each 5 Agi brings 1.5 True Dmg

      Lv. 8Knight deals 100 more True Dmg with auto attacks. Each 5 Agi brings 2 True Dmg

      Lv. 9Knight deals 100 more True Dmg with auto attacks. Each 5 Agi brings 2.5 True Dmg

      Lv. 10Knight deals 100 more True Dmg with auto attacks. Each 5 Agi brings 3 True Dmg

      breakthrough:

      Lv. 11When knights launch auto attacks, it causes True Dmg: 120 points, ; every 5 points Agility brings True Dmg: 3 points; every 1 points of Luck brings True Dmg: 2 points

        Lv. 12When knights launch auto attacks, it causes True Dmg: 140 points, ; every 5 points Agility brings True Dmg: 3 points; every 1 points of Luck brings True Dmg: 2 points

        Lv. 13When knights launch auto attacks, it causes True Dmg: 160 points, ; every 5 points Agility brings True Dmg: 3 points; every 1 points of Luck brings True Dmg: 2 points

        Lv. 14When knights launch auto attacks, it causes True Dmg: 180 points, ; every 5 points Agility brings True Dmg: 3 points; every 1 points of Luck brings True Dmg: 2 points

        Lv. 15When knights launch auto attacks, it causes True Dmg: 200 points, ; every 5 points Agility brings True Dmg: 3 points; every 1 points of Luck brings True Dmg: 2 points

        Lv. 16When knights launch auto attacks, it causes True Dmg: 220 points, ; every 5 points Agility brings True Dmg: 3 points; every 1 points of Luck brings True Dmg: 2 points

        Lv. 17When knights launch auto attacks, it causes True Dmg: 240 points, ; every 5 points Agility brings True Dmg: 3 points; every 1 points of Luck brings True Dmg: 2 points

        Lv. 18When knights launch auto attacks, it causes True Dmg: 260 points, ; every 5 points Agility brings True Dmg: 3 points; every 1 points of Luck brings True Dmg: 2 points

        Lv. 19When knights launch auto attacks, it causes True Dmg: 280 points, ; every 5 points Agility brings True Dmg: 3 points; every 1 points of Luck brings True Dmg: 2 points

        breakthrough:

        Lv. 20When knights launch auto attacks, it causes True Dmg: 300 points, ; every 5 points Agility brings True Dmg: 3 points; every 1 points of Luck brings True Dmg: 2 points

          Skill Image

          Counter Attack

          Skill Type: Beat Back

          Lv. 1Enters Counter Attack status. The caster counters enemy unit when hit by melee Auto Attacks. The counter attack cannot miss and deals guaranteed Critical Damage. The status lasts 0.8 sec. Critical Damage increases as the

          • SP Cost
            3sp
          • Cast Delay
            2s

          Lv. 2Enters Counter Attack status. The caster counters enemy unit when hit by melee Auto Attacks. The counter attack cannot miss and deals guaranteed Critical Damage. The status lasts 1.2 sec. Critical Damage increases as the

          • SP Cost
            3sp
          • Cast Delay
            2s

          Lv. 3Enters Counter Attack status. The caster counters enemy unit when hit by melee Auto Attacks. The counter attack cannot miss and deals guaranteed Critical Damage. The status lasts 1.6 sec. Critical Damage increases as the

          • SP Cost
            3sp
          • Cast Delay
            2s

          Lv. 4Enters Counter Attack status. The caster counters enemy unit when hit by melee Auto Attacks. The counter attack cannot miss and deals guaranteed Critical Damage. The status lasts 2 sec. Critical Damage increases as the

          • SP Cost
            3sp
          • Cast Delay
            2s

          Lv. 5Enters Counter Attack status. The caster counters enemy unit when hit by melee Auto Attacks. The counter attack cannot miss and deals guaranteed Critical Damage. The status lasts 2.4 sec. Critical Damage increases as the

          • SP Cost
            3sp
          • Cast Delay
            2s
          Skill Image

          Heart Of Steel

          Skill Type: Buff
          Range: 1m

          Lv. 1In 5 sec, takes 50% less Dmg and M.Dmg and gains no-stiff effects provided by Endure for up to 12 times

          • SP Cost
            40sp
          • Skill Delay
            25s

          Lv. 2In 5 sec, takes 60% less Dmg and M.Dmg and gains no-stiff effects provided by Endure for up to 13 times

          • SP Cost
            55sp
          • Skill Delay
            25s

          Lv. 3In 5 sec, takes 70% less Dmg and M.Dmg and gains no-stiff effects provided by Endure for up to 14 times

          • SP Cost
            70sp
          • Skill Delay
            25s

          Lv. 4In 5 sec, takes 70% less Dmg and M.Dmg and gains no-stiff effects provided by Endure for up to 15 times

          • SP Cost
            85sp
          • Skill Delay
            25s

          Lv. 5In 5 sec, takes 90% less Dmg and M.Dmg and gains no-stiff effects provided by Endure for up to 16 times

          • SP Cost
            100sp
          • Skill Delay
            25s